![]() ![]() ![]() I will say though that if I do go into my nether roof portal it will go to the correct exit.ītw I know that height doesn’t matter but I included it anyways if that changes anything… got any ideas? Only time it links with the correct one is when is I break Portal 1 in nether… but as soon as I place it back it links to it again. I’ve broken all of the portals but no matter what I do my overworld portal (Portal 2) will always end up at 66, 75, -9 in the nether. Portal 1 (my friends village): overworld 522, 63, -45 … goes to the nether 66, 75, -9 that’s fine…īUT Portal 2 (my secret base): overworld 702, 59, -196… ALSO goes to nether 66, 75, -9… Eventhough I built a portal on the Nether roof that is at 88, 115, -25 which matches up with my overworld portal at 702, 59, -196… it just won’t go to it. I’ve built 2 portals in the overworld that match up with the coords of the other 2 portals in the nether. Hello, very simple question and Im sorry if this is a duplicate but all I can see online about fixes for portals that don’t link properly is just, “for every 8 blocks in the overworld there is 1 block in the nether!” I’ve heard that 1000 times which is exactly what I’m doing. Glitches which only apply to specific items, such as rails or gravity blocks are allowed. Please ask the moderators if you are unsure about what technical minecraft is.ġ1) No posts regarding general duplication clitches. This does not mean that we provide help with any problems you may be having with these mods, see r/feedthebeast (or r/scicraft) if you are having any issues with mods you have installed.ġ0) Posts must be related to Technical Minecraft. No mods, datapacks, or command blocks, except when used provide useful, technical information to the player (such as Village Marker, Redstone Debug, and Carpet Mod). all ages of people play Minecraft.Ĩ) Please only "Vanilla" content. For server advertisement try r/mcservers and r/technicalmcservers.ħ) Keep the posts PG. Sharing technical Minecraft inventions and discoveries is okayĥ) No server advertisements. By extension this is also not tech support for any mods/data packs/commands, including those allowed in rule 8. This subreddit is meant for discussion of & help with technical Minecraft, such as mob farms and automation, not for Minecraft tech support. If it is obvious that you have not read the frequently asked questions before posting, your post will be removed.Ģ) This is not a subreddit for minecraft tech support. Minecraft Map Testing: /r/MinecraftPlayTesting Trying it out in 1.8 would probably be pointless - I could adapt the entity IDs and such, but there's been so much changed about the End since that it might easily break or fix the setup between the versions.This subreddit is still WIP, expect changes to come some time soon. I didn't test because I'm still mainly using 1.8 because of Forge, so I didn't get the 1.9+ versions of my resourcepack yet. I'd strongly assume this is the case, but I've never actually used multiple different End Portals, so I have no actual experience how they interact. This, of course, assumes that the End Portals placed by the command have the same spawn area as the End Portal you originally use. (Because they would be teleported away again, which would be odd and, depending on what you're doing, might mess up things.) Actually, I'd assume you can remove the original entrance Portal safely. Make sure both the End Portal in the overworld and the spawn area in the End are not accessible during normal gameplay, so players can neither use the Portal for a shortcut to the end nor reach the spawn area again after they've been teleported away. You'll still want to put this in a repeat command block that's constantly active, so players spawning into the End get teleported immediately. The radius is picked so that it doesn't reach outside the spawn area, but still covers the player, even if he manages to move a bit before the command gets executed. In the End, place a command block right below the obsidian layer, with tp x y z, where x, y and z are the coordinates you want the player to be teleported to. You need the following commands to be executed in this order:Ģa) execute ~ ~ ~ summon armor_stand ~ ~1 ~ Ģb) execute ~ ~ ~ setblock ~ ~-1 ~ end_portalĢd) kill condition type=armor_stand makes sure that the command doesn't have any side effects, even if a player or another entity is coincidentally named PortalPoint. In the overworld, set up a command block with execute ~ ~ ~ setblock ~ ~ ~ end_portal.Īlternative: If you want the portal to be immediately removed, you need a more complex setup. This solution I came up with, is building upon a possibility hinted in the answer of Plagiatus above. ![]()
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